Anomalies

Anomalies in the fields can be unpredictable and are incredibly diverse. From something as small as an anomalous pebble pushing gentle wind strength level gravitational changes for a few brief moments, to an entire maelstrom of exotic matter swirling into a destructive storm. Whether it be an anomalous object or field of influence or some kind of storm. No matter the size you might perceive an anomaly to be, it is always absolutely best practice to avoid them or hide until it passes (If it isn't a stationary object), that is if the mission doesn't include investigating the anomaly. Anomalies are incredibly dangerous, and even the small, seemingly harmless ones, could be deadly if not approached with caution and scrutiny. 

Rating systems


There is no true determination for "Danger" in the sense of an anomaly since it is a combination of multiple aspects. Instead, danger is subjective to each anomaly instance.

Classification
This is the determinant number of range for area of effect in a physical sense. Since measuring any anomaly is impossible to make exact, Classes work to help give an estimation of how far an anomaly will reach in Radius. Each class has a small crossover variation and margin, favoring lower class when in the margin.

  • 1: Anomalies affecting an area smaller than one meter.
  • 2: Anomalies reaching between one and ten meters.
  • 3: Anomalies reaching between ten and one-hundred meters.
  • 4: Anomalies reaching between one-hundred meters and one kilometer.
  • 5: Anomalies reaching between one and one-hundred kilometers.
  • 6: Anomalies reaching between one-hundred and one-thousand kilometer.
  • 7: Anomalies reaching between one-thousand and ten-thousand kilometers.
  • 8: Anomalies reaching between ten-thousand and one-hundred thousand kilometers. (Planet swallowing)
  • 9: Anomalies reaching between one-hundred thousand and one-million kilometers.
  • 10: Anomalies reaching beyond most planetary measurements and above.

Because classes of anomalies can change on varying parameters, if a basis of a single entity is identified, it is announced as the class known or discovered as. Classification can change circumstantially.

Levels

  • 1: Lowest level, a single grain of Grav-Flex.
  • 5: Controls environmental effects to an above human reach.
  • 7: Potential to travel dimensions at will. (Not guaranteed)
  • 10: Capable of leveling or raising an entire building worth of construct with harnessed influence.
  • 15: Able to open rifts and portals at will to entirely different dimensions with no mechanical aid.
  • 20(+): Unknown

Categories
Used for Anomalous storms, the origin or cause of said storm is not important as this measurement considers all environmental effects such as winds, humidity, electrical effects, and temperature.

  • 1: Storms with intensity equivalent to a light to mild rain.
  • 2: Storms with intensity equivalent to a snowstorm.
  • 3: Storms with intensity equivalent to a heavy wind and lightning storm.
  • 4: Storms with intensity equivalent to tornado level storms.
  • 5: Storms with intensity equivalent to hurricanes and above.

Anomalies by type are usually identifiable visually or with the correct sensory arrays.

Anomalies by Type

Gravitational

Gravitational Anomalies consist of either or both matter and energy. Making up about two thirds of anomalous encounters, gravitational anomalies are becoming potentially possible to forecast and even counter with proper equipment.

Grav-Flex

A shimmering material made from a kind of platinum/steel like ore which both heavily influences and can be influenced by gravitational effects. Even so much as waving a large enough piece around could cause quite a mess around the holder. 

Singularity

These anomalies can appear in many shapes and sizes. Some are caused by the grav-flex comprised of shards of a peculiarly anomalous metal. These are points or clusters of points which form a type of dark matter residue which forms around the singularity to form a sphere. These are exceptionally dangerous as the residue, if not hardened, can be fallen into and a person could burn/suffocate within, if not become trapped on the surface of the orb and would need external assistance or a rope/object secured to something else to climb off. The dark matter residue is a hot molten metal like substance which is not too unfamiliar to grav-flex, but seemingly more raw. It will begin like a molten, hot fluid which burns at several hundreds of degrees F. As it cools, it will remain liquid metal until reaching about a hundred and forty degrees F. Usually surface density of liquid metal would keep a person from sinking in, but because of the swirling nature of the gravitational influence, it is not guaranteed that certain currents will not pull a person inside. While several reports show people surviving them by floating on their backs on the surface until they can be retrieved, there are some who were mysteriously pulled under the surface of the liquid metal, disappearing completely. It is unknown if the currents which pull people under are natural or caused by something else. 

Void Well

Field of turbulent gravity which can swirl and sway like winds or tornado, these anomalies can throw, pull, flip, twirl, spin, and on rare occasion, crush individuals who might fall into one. Similar to Singularities, the Void Wells are areas of gravitational influence and interact heavily with Grav-Flex. However, contrary to Singularities, Wells are generalized areas with currents rather than identifiable points where invisible dark matter flows in and out of the local space.

Dimensional

Bubble

Information regarding such anomalies is still being allocated. 

Rift

Information regarding such anomalies is still being allocated. 

FireSprite

These fire sources seem to have no source, fuel, and do not appear to need a surface to latch onto for continuous burning. Some of these anomalies are still and motionless, others travel along indiscernible paths. The fire from these sprites appears to behave as a normal flame. These entities are given Calamity due to their ability to travel unknown distances with the same destructive nature of fire.

ShadeStorm

ShadeStorms are believed to introduce a kind of bridge across multiple dimensions of unknown number or origin. It is consistent in what it calls, however, in that Shades are the most common apparition during each storm. The duration of each storm is uncertain as some are recorded to have lasted a few minutes, and others lasting years. ShadeStorms are one of the very few anomalies which existed prior to the fall of the Shipnets, with historical records of similar storms and types of storms dating back to an unknown extent. Before the fall of the Shipnets, tracking and studying ShadeStorms, let alone Shades themselves, was nearly impossible as the storm limits vision and equipment on top of causing non-Euclidean spatial anomalies in the area. Other creatures and entities have been reported to emerge during the storm as well, but like the Shades, it takes all of the creatures it brings away when it fades. These storms however do not have limitations on what they might take. Fractions of records suggest the ShadeStorms have taken anything from common items, to entire towns and its people. For the effects and dangers these storms bring, agents caught in their radius can only be advised to make for the storm's edge before vision is entirely blocked by the thick fog, or find a place to hide to avoid contact with unknown entities of unknown origin or danger level.

Biological

Crawling Bile

This fungus is a rapidly growing and moving organism which seems to operate as a single cell organism in a network like fashion using bio-electronic signaling. The cells have multiple purpose, allowing them to function like a kind of bacterial powerhouse and can both communicate and string together like powerful fibers. Because of the speed of this fungus however, it heats up easily and is more commonly found in damp, moderate to cold temperature locations. Any significant heat source is usually sufficient to kill or repel it, however those caught with some on them and no means of heat or defense are often suffocated and covered. Upon entering the body, the bacteria begins consuming and replicating, turning the host into a type of infected individual by forcing the body to move by signaling the muscle tissue while it feeds on the nervous system and other organs first.

Shades

Level: 3

Dark, undetailed figures with no discernable tie to physical limitations aside from their generally hovering around ground height. Some are seen flying entirely and can pass through solid objects in most cases. When passing through other matter, there is a kind of tar like excretion left behind on anything they make contact with. Shades are extremely dangerous and considered intelligent at varying levels. Based on present observations, it is speculated that Shades are multidimensionally capable and have either a hive, or core consciousness of some sorts. Listeners (Amended - Anomalous Augmentation) are particularly sensitive to Shades, hearing rushes of noises and whispers which on occasion will overwhelm the Listener. Listeners have a particular aversion to Shades, similar to the magnetic opposition of North and South. This is believed to be a result of the fact that Shades are often involved directly in the evolution and creation of Listeners.

Dread Eel

Level: 8

Faithful to the name, the Dread Eel is a type of anomalous creature which seems to feed on the fungus which causes "infected" people. However, the limits of their diet is unknown and their carnivorous inclinations to eat infected individuals rather than just the idle fungus makes them incredibly unpredictable and potentially dangerous.

Undefined


Undefined entities are either too rare or have no grounding by which to be categorized. These can be unpredictable and difficult if not impossible to understand.

Whispers

Level: Unknown

Whispers are memories left behind either accidentally or purposefully by living beings. These instances are so rare, and sometimes do not last, that studying them is virtually impossible. It is usually also impossible to move them as it is unknown whether they exist attached to objects, or areas due to inconsistent results from varying instances. For the time being, Listeners seem to be particularly sensitive to these anomalies, seemingly the most likely to pair naturally and attune to Whispers. It is unclear whether Whispers have a consciousness of their own, many of them varying in levels of intelligence and reactivity.